Rebecca
5★Пистолеты
Unknown
Electro
Материалы восхождения Rebecca
- Макс. уровень: 90
Nightmare Flashdrive16
Past Reveries20
FF Mech Core4
Shell Credit80000
Введение
Rebecca в Wuthering Waves — персонаж 5 звёзд элемента Electro, использующий Пистолеты в качестве оружия.
An Edgerunner like Lucy, though completely different in her M.O. A whimsical fireball who's always ready to raze out your troubles with her shotgun.
Билд Rebecca
Лучшее оружие для Rebecca
Skull Thrasher
Increases ATK by 24%. Casting Intro Skill grants 48% Basic Attack DMG Bonus to the wielder for 14s. Inflicting Hack - Shifting grants 24% Basic Attack DMG Bonus to the wielder for 14s, and increases the ATK of Resonators in the team by 48% for 30s. Effects of the same name do not stack.
Лучший сет Эхо для Rebecca
Bell-Borne Geochelone
Stonewall Bracer
Viridblaze Saurian
Glacio Prism
Cruisewing
Лучшие характеристики для Rebecca
- ATK
- ATK%
- Crit. Rate
- Crit. DMG
- Electro DMG Bonus
Способность Эхо
Activate the protection of Bell-Borne Geochelone. Deal Glacio DMG based on 145.92% of the current character's DEF to nearby enemies, and obtain a Bell-Borne Shield that lasts for 15s The Bell-Borne Shield provides 50.00% DMG Reduction and 10.00% DMG Boost for the current team members, and disappears after the current character is hit for 3 times. CD: 20s
Характеристики билда Rebecca
Билд Rebecca создан с помощью нашего планировщика билдов
Навыки Rebecca
Mix-'n'-Match
— Normal Attack
Basic Attack - Huntress
Perform up to 3 consecutive attacks, dealing Electro DMG.
Heavy Attack - Huntress
Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG.
- Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress
Heavy Attack - Eat Lead!: Huntress
Deal Electro DMG.
Comin' in Hot! - Huntress
Somersault in mid-air and land.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.
Mid-air Plunging Attack - Huntress
Consume STA to perform a Plunging Attack, dealing Electro DMG.
Dodge Counter - Huntress
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.
Tactical Dodge - Huntress
Press Dodge to attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Huntress.
- Performing Heavy Attack - Huntress.
- Performing Heavy Attack - Eat Lead!: Huntress
- Casting Comin' in Hot! - Huntress.
- Casting Tactical Dodge - Huntress.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress.
Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.
Basic Attack - Guts
Perform up to 3 consecutive attacks, dealing Electro DMG.
Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.
Heavy Attack - Guts
Consume STA and attack the target, dealing Electro DMG.
Mid-air Plunging Attack - Guts
Consume STA to perform a Plunging Attack, dealing Electro DMG.
Dodge Counter - Guts
Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.
Tactical Dodge - Guts
Press Dodge and attack the target while dodging, dealing Electro DMG.
Can be cast during the following actions (while on the ground):
- Performing Basic Attack - Guts.
- Casting Tactical Dodge - Guts.
- Casting Resonance Skill.
- Casting Intro Skill.
Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.
Tactical Tweaks
— Resonance Skill
Resonance Skill - It's Big Boomin' Time!
Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG.
Resonance Skill - Come 'n' Get Me!
Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG.
or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.
Party 'til Dawn!
— Resonance Liberation
Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which:
Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. or hold Normal Attack or Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times.
- The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight.
- Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption.
Overload
Rebecca can hold up to 90 points of Overload.
Hitting targets with the standard firepower Mk. 31 HMG grants 2 points.
Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points.
Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.
BOOM! Fireworks!
After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG.
- Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!.
- Leaving the Mk. 31 HMG mode removes all Overload.
Hack - Meltdown
— Tune Break
When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target.
Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets.
Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.
Gloves Are Comin' Off!
— Forte Circuit
Switch Gears!
Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes.
- The Huntress mode increases Rebecca's Crit. DMG by 30%.
- The Guts mode allows Rebecca to ignore 15% of the target's DEF.
By default, Rebecca starts in the Huntress mode.
Hack - Shifting
Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s:
Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.
Hack Response - Meltdown
Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG.
Heavy Attack - Rat-tat-tat!: Huntress
At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.
During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress.
Heavy Attack - Bang-bang-bang!: Guts
At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.
Fervor
Rebecca can hold up to 120 points of Fervor.
Normal Attacks restore Fervor upon damaging the target.
Resonance Skill restores Fervor upon damaging the target.
When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores
Hot Hand
Rebecca can hold up to 120 points of Hot Hand.
Regenerates over time at a rate of
A Girl Gets What She Wants!
At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s:
Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in.
Hot Hand cannot be restored during this period and is consumed by
Навыки смены Rebecca
My Turn!
— Intro Skill
Yo, It's Big Boomin' Time!
When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG.
Hey, Leadhead, Come 'n' Get Me!
When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.
Preem Choom
— Outro Skill
Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit.
The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain
Пассивные навыки Rebecca
Tag, You're It!
ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times. When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.
Left an Opening!
Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.
Цепь резонанса Rebecca
Try Not to Get in the Way!
Oh, Hey Choom!
Don't Sweat Your Six!
Got Ya Covered!
Dreamin' on the Edge
Maybe, Just Maybe...
Предыстория Rebecca
[██ Record Modification Log]
Modification Target: Rebecca
Modification Code: RA2██-G
The subject is identified as a Mutant-Type Resonator, with the Tacet Mark located on the right shoulder.
Forte Manifestation:
When utilizing firearms originating from ██, the subject can enhance the weapons' own ballistic precision and terminal effectiveness. Building upon this foundation, the subject's attacks can neutralize and disrupt the frequency surrounding specific Nightmare Tacet Discords, inflicting additional damage to targets hit.
Firearm Summoning:
The subject can summon three specific firearms tailored to different combat scenarios, using her Forte to materialize and dematerialize these weapons. While a weapon is being summoned, its damage output fluctuates in response to the subject's emotional state, suggesting a direct feedback loop between her Forte and the weapon's performance parameters.
"The subject's frequency sample exhibits up to 97% similarity to the frequency of Nightmare Tacet Discords in the region. It is speculated that the two share a certain correlation."
"███ intervened. Related research terminated."
The subject's waveform diagram exhibits elliptical oscillations with a stable Time Domain. No abnormal fluctuation tendencies were observed. Examination results are determined to be within normal parameters.
Conclusion: Resonant Criticality is high and subject stability remains robust. No immediate risk of Overclocking.
No history of Overclocking; however, the subject exhibits emotional instability. Psychological counseling has shown minimal efficacy.
"****! In Night City, I'm practically the poster child for mental health!"
"This sample is way too textbook... You sure someone didn't just copy-paste it from a manual?"