Rebecca

Rebecca

5★
Pistols

Pistols

Electro

Unknown

Electro

Electro

Level
90

Rebecca Ascension Materials

- Max Level: 90
  • Nightmare Flashdrive
    Nightmare Flashdrive
    16
  • Past Reveries
    Past Reveries
    20
  • FF Mech Core
    FF Mech Core
    4
  • Shell Credit
    Shell Credit
    80000
HPHP
11600
ATKATK
400
DEFDEF
1173
Crit. RateCrit. Rate
5%
Crit. DMGCrit. DMG
150%
Energy RegenEnergy Regen
100%
Max Resonance Energy
140

Introduction

Rebecca in Wuthering Waves is a 5 Stars Electro character who wields a Pistols as their weapon type.

An Edgerunner like Lucy, though completely different in her M.O. A whimsical fireball who's always ready to raze out your troubles with her shotgun.

Rebecca Build

Rebecca Best Weapon

swap Icon
Skull Thrasher

Skull Thrasher

Level
90
ATK
500.00
Crit. DMG
72.00%
Rank
5

Increases ATK by 24%. Casting Intro Skill grants 48% Basic Attack DMG Bonus to the wielder for 14s. Inflicting Hack - Shifting grants 24% Basic Attack DMG Bonus to the wielder for 14s, and increases the ATK of Resonators in the team by 48% for 30s. Effects of the same name do not stack.

Rebecca Best Echo Set

Echoes (12/12)
Bell-Borne Geochelone
Moonlit Clouds
4

Bell-Borne Geochelone

Stonewall Bracer
Moonlit Clouds
3

Stonewall Bracer

Viridblaze Saurian
Moonlit Clouds
3

Viridblaze Saurian

Glacio Prism
Moonlit Clouds
1

Glacio Prism

Cruisewing
Moonlit Clouds
1

Cruisewing

• Energy Regen + 10%.
• Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.

Best Stats for Rebecca

echo ability

Echo Ability

Rank 5

Activate the protection of Bell-Borne Geochelone. Deal Glacio DMG based on 145.92% of the current character's DEF to nearby enemies, and obtain a Bell-Borne Shield that lasts for 15s The Bell-Borne Shield provides 50.00% DMG Reduction and 10.00% DMG Boost for the current team members, and disappears after the current character is hit for 3 times. CD: 20s

Rebecca
Rebecca
Electro
Level
90

Rebecca Build Stats

HPHP
11600
ATKATK
400
DEFDEF
1173
Crit. RateCrit. Rate
5.0%
Crit. DMGCrit. DMG
150.0%
Energy RegenEnergy Regen
100.0%
Resonance Skill DMG BonusResonance Skill DMG Bonus
0.0%
Basic Attack DMG BonusBasic Attack DMG Bonus
0.0%
Heavy Attack DMG BonusHeavy Attack DMG Bonus
0.0%
Resonance Liberation DMG BonusResonance Liberation DMG Bonus
0.0%
Glacio DMG BonusGlacio DMG Bonus
0.0%
Fusion DMG BonusFusion DMG Bonus
0.0%
Electro DMG BonusElectro DMG Bonus
0.0%
Aero DMG BonusAero DMG Bonus
0.0%
Spectro DMG BonusSpectro DMG Bonus
0.0%
Havoc DMG BonusHavoc DMG Bonus
0.0%
Healing BonusHealing Bonus
0.0%

Rebecca Build was made using our build planner

Rebecca Skills

Mix-'n'-Match

Mix-'n'-Match

— Normal Attack

Basic Attack - Huntress Perform up to 3 consecutive attacks, dealing Electro DMG.
Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress
Heavy Attack - Eat Lead!: Huntress Deal Electro DMG.
Comin' in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.
Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG.
Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.
Tactical Dodge - Huntress Press Dodge to attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress. - Performing Heavy Attack - Huntress. - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress. - Casting Tactical Dodge - Huntress. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA.
Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time.
Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG.
Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG.
Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG.
Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts. - Casting Tactical Dodge - Guts. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

Tactical Tweaks

Tactical Tweaks

— Resonance Skill

Resonance Skill - It's Big Boomin' Time! Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG.
Resonance Skill - Come 'n' Get Me! Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG. or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Party 'til Dawn!

Party 'til Dawn!

— Resonance Liberation

Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which: Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Overload. or hold Normal Attack or Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG's firepower and accumulate Overload faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption.
Overload Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.
BOOM! Fireworks! After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG. - Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!. - Leaving the Mk. 31 HMG mode removes all Overload.

Hack - Meltdown

Hack - Meltdown

— Tune Break

When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target.
Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered, Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every 8s.

Gloves Are Comin' Off!

Gloves Are Comin' Off!

— Forte Circuit

Switch Gears! Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts modes. - The Huntress mode increases Rebecca's Crit. DMG by 30%. - The Guts mode allows Rebecca to ignore 15% of the target's DEF. By default, Rebecca starts in the Huntress mode.
Hack - Shifting Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s: Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!.
Hack Response - Meltdown Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG.
Heavy Attack - Rat-tat-tat!: Huntress At 120 points of Fervor, Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress.
Heavy Attack - Bang-bang-bang!: Guts At 120 points of Fervor, Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Fervor to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG.
Fervor Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Rebecca restores 50 of Fervor.
Hot Hand Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores 40 .
A Girl Gets What She Wants! At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in. Hot Hand cannot be restored during this period and is consumed by 10 per second.

Rebecca Intro/Outro Skills

My Turn!

My Turn!

— Intro Skill

Yo, It's Big Boomin' Time! When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress, then switches to the Guts mode to blast the target, dealing Electro DMG.
Hey, Leadhead, Come 'n' Get Me! When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Preem Choom

Preem Choom

— Outro Skill

Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit. The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

Rebecca Passive Skills

Tag, You're It!

Tag, You're It!

ATK is increased by 10% for 12s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times. When a Resonator in the team inflicts Hack - Shifting, their Tune Break Boost is increased by 30 for 30s.

Left an Opening!

Left an Opening!

Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Resonance Liberation - Party 'til Dawn!, the ATK of all nearby Resonators in the team is increased by 20% for 30s.

Rebecca Resonance Chain

Try Not to Get in the Way! #undefined

Try Not to Get in the Way!

The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress - Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts. When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 will be consumed to restore 20 STA. Resonance Liberation BOOM! Fireworks! is immune to interruption.
Oh, Hey Choom! #undefined

Oh, Hey Choom!

Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s. When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s. Hot Hand regenerates twice as fast when Rebecca is out of combat.
Don't Sweat Your Six! #undefined

Don't Sweat Your Six!

Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase. Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range. Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.
Got Ya Covered! #undefined

Got Ya Covered!

Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.
Dreamin' on the Edge #undefined

Dreamin' on the Edge

Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.
Maybe, Just Maybe... #undefined

Maybe, Just Maybe...

Rebecca's Basic Attack DMG Bonus from every source is increased by 40%. During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG. Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts. When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min. When Rebecca stays out of combat for more than 4s, she restores 120 of Fervor. This effect is triggered once every 4s.

Rebecca Background

[██ Record Modification Log]

Modification Target: Rebecca
Modification Code: RA2██-G

The subject is identified as a Mutant-Type Resonator, with the Tacet Mark located on the right shoulder.

Forte Manifestation:
When utilizing firearms originating from ██, the subject can enhance the weapons' own ballistic precision and terminal effectiveness. Building upon this foundation, the subject's attacks can neutralize and disrupt the frequency surrounding specific Nightmare Tacet Discords, inflicting additional damage to targets hit.

Firearm Summoning:
The subject can summon three specific firearms tailored to different combat scenarios, using her Forte to materialize and dematerialize these weapons. While a weapon is being summoned, its damage output fluctuates in response to the subject's emotional state, suggesting a direct feedback loop between her Forte and the weapon's performance parameters.

"The subject's frequency sample exhibits up to 97% similarity to the frequency of Nightmare Tacet Discords in the region. It is speculated that the two share a certain correlation."
"███ intervened. Related research terminated."

The subject's waveform diagram exhibits elliptical oscillations with a stable Time Domain. No abnormal fluctuation tendencies were observed. Examination results are determined to be within normal parameters.

Conclusion: Resonant Criticality is high and subject stability remains robust. No immediate risk of Overclocking.
No history of Overclocking; however, the subject exhibits emotional instability. Psychological counseling has shown minimal efficacy.

"****! In Night City, I'm practically the poster child for mental health!"
"This sample is way too textbook... You sure someone didn't just copy-paste it from a manual?"