Zani

Zani

5★

Zani

Gauntlets

Gauntlets

Spectro

Unknown

Spectro

Spectro

Level
90

Zani Ascension Materials

- Max Level: 90
  • Platinum Core
    Platinum Core
    16
  • Sword Acorus
    Sword Acorus
    20
  • FF Polygon Core
    FF Polygon Core
    4
  • Shell Credit
    Shell Credit
    80000
HPHP
10775
ATKATK
437
DEFDEF
1136
Crit. RateCrit. Rate
5%
Crit. DMGCrit. DMG
150%
Energy RegenEnergy Regen
100%
Max Resonance Energy
140

Introduction

Zani in Wuthering Waves is a 5 Stars Spectro character who wields a Gauntlets as their weapon type.

A member of Averardo Vault's security team and holder of "Best Employee" for longer than she cares to count. She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time.

Zani Build

Zani Best Weapon

swap Icon
Blazing Justice

Blazing Justice

Level
90
ATK
587.50
Crit. DMG
48.60%
Rank
5

Increases ATK by 24%. Casting Basic Attack grants the following effects: Dealing damage ignores 16% of the target's DEF and Amplifies Spectro Frazzle DMG dealt by 100% for 6s. Retriggering the effect resets its duration.

Zani Best Echo Set

Echoes (12/12)
Capitaneus
Eternal Radiance
3

Capitaneus

Nightmare: Mourning Aix
Eternal Radiance
4

Nightmare: Mourning Aix

Vitreum Dancer
Eternal Radiance
3

Vitreum Dancer

Chop Chop: Headless
Eternal Radiance
1

Chop Chop: Headless

Sagittario
Eternal Radiance
1

Sagittario

• Spectro DMG + 10%
• Inflicting Spectro Frazzle on enemies increases Crit. Rate by 20% for 15s. Attacking enemies inflicted with 10 stacks of Spectro Frazzle grants 15% Spectro DMG Bonus for 15s.

Best Stats for Zani

echo ability

Echo Ability

Rank 5

Summon a Capitaneus to jump up and smash enemies, dealing 118.80% Spectro DMG. This attack generates 4 extra Merciless Judgements, each dealing 59.40% Spectro DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Spectro DMG Bonus and 12.00% Heavy Attack DMG Bonus. CD: 20s.

Zani
Zani
Spectro
Level
90

Zani Build Stats

HPHP
10775
ATKATK
1024
DEFDEF
1136
Crit. RateCrit. Rate
5.0%
Crit. DMGCrit. DMG
198.6%
Energy RegenEnergy Regen
100.0%
Resonance Skill DMG BonusResonance Skill DMG Bonus
0.0%
Basic Attack DMG BonusBasic Attack DMG Bonus
0.0%
Heavy Attack DMG BonusHeavy Attack DMG Bonus
0.0%
Resonance Liberation DMG BonusResonance Liberation DMG Bonus
0.0%
Glacio DMG BonusGlacio DMG Bonus
0.0%
Fusion DMG BonusFusion DMG Bonus
0.0%
Electro DMG BonusElectro DMG Bonus
0.0%
Aero DMG BonusAero DMG Bonus
0.0%
Spectro DMG BonusSpectro DMG Bonus
0.0%
Havoc DMG BonusHavoc DMG Bonus
0.0%
Healing BonusHealing Bonus
0.0%

Zani Build was made using our build planner

Zani Skills

Routine Negotiation

Routine Negotiation

— Normal Attack

Basic Attack Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by Normal Attack again. Heavy Attack Consume STA to attack the target, dealing Spectro DMG. Normal Attack within a certain time to perform Basic Attack Stage 3. Mid-air Attack Consume STA to perform a plunging attack, dealing Spectro DMG. Normal Attack within a certain time to perform Basic Attack Stage 3. Dodge Counter Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then Normal Attack at the right time to cast Basic Attack Breakthrough.

Restless Watch

Restless Watch

— Resonance Skill

Standard Defense Protocol Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit. When attacked by an enemy while in block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Crisis Response Protocol When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol. Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG, which is also considered Spectro Frazzle DMG. When attacked by an enemy in while in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG (also considered Spectro Frazzle DMG), Stagnating the target, and further reducing their Vibration Strength by 5%. DMG taken by Zani is reduced by 30% within the next 2s. Casting Targeted Action or Forcible Riposte sends Zani into Sunburst mode and inflicts a stack of Heliacal Ember upon the target on hit. The last stage of the attack recovers Blaze. Sunburst The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.

Between Dawn and Dusk

Between Dawn and Dusk

— Resonance Liberation

Rekindle Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased. The Last Stand When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.

There Will Be A Light

There Will Be A Light

— Forte Circuit

Heliacal Ember When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect. Scorching Light When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG. When Blaze is no less than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light. Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. While in Ready Stance, release Resonance Skill button within a certain time to consume Blaze and perform Heavy Slash - Daybreak. When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. Zani's DMG taken within the next 2s is reduced by 30%. After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall. If Heavy Slash - Nightfall Stage 1 is interrupted, Basic Attack again to cast Heavy Slash - Nightfall Stage 2. Upon releasing the button after a certain time or when Ready Stance ends, immediately perform Heavy Slash - Nightfall. When Blaze is no less than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance. After performing Heavy Slash - Daybreak, Basic Attack immediately to perform Heavy Slash - Dawning at the cost of Blaze. After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall. If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge and Zani has no less than 30 Blazes, Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes. Redundant Energy Zani can hold up to 100 Redundant Energy. Obtain Redundant Energy when Normal Attacks hit a target. Obtain Redundant Energy when casting Intro Skill Immediate Execution. Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol. Obtain Redundant Energy when casting Pinpoint Strike. Cannot obtain Redundant Energy while in Inferno Mode. Blaze Blaze is capped at 100 when not in Inferno Mode. Blaze is capped at 150 in Inferno Mode. Casting Targeted Action or Forcible Riposte grants 10 Blazes. Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes. Casting Resonance Liberation Rekindle grants 50 Blazes.

Zani Intro/Outro Skills

Immediate Execution

Immediate Execution

— Intro Skill

Attack the target, dealing Spectro DMG.

Beacon For the Future

Beacon For the Future

— Outro Skill

Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.

Zani Passive Skills

Quick Response

Quick Response

Casting Intro Skill Immediate Execution gives 12% Spectro DMG Bonus for 14s.

Fear No Pain

Fear No Pain

When in Ready Stance, all DMG taken is reduced by 40%.

Zani Resonance Chain

When the Alarm Clock Rings #undefined

When the Alarm Clock Rings

Casting Targeted Action or Forcible Riposte gives a 50% Spectro DMG Bonus for 14s. Resonance Skill Heavy Slash - Nightfall can't be interrupted.
Stale Bread With Energy Drink #undefined

Stale Bread With Energy Drink

Crit. Rate is increased by 20%. The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.
Each Day A New Commute #undefined

Each Day A New Commute

When in Inferno Mode, every 1 Blazes consumed increases the last stage DMG Multiplier of the subsequent Resonance Liberation The Last Stand by 8%, maxed at 1200%.
More Efficiency, Less Drama #undefined

More Efficiency, Less Drama

When Intro Skill Immediate Execution is cast, the ATK of all Resonators in the team is increased by 20% for 30s.
Delivered In Full On Time #undefined

Delivered In Full On Time

The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.
First Things First? Clock Out! #undefined

First Things First? Clock Out!

The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%. Every Blaze consumed increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit. Gain following effects when in Inferno Mode: - When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode. - Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.

Zani Background

[Averardo Vault Employee Profile—Access Permission Confirmed]

Employee Name: Zani

The Awakening history of Employee Zani remains unknown. Her Forte development level and usage frequency are both high.

Zani's Tacet Mark runs diagonally across her back. Post-Awakening, she has undergone significant physical mutations, including the emergence of ram-like horns and a slender tail extending from her coccyx. When Zani activates her Forte, she can temporarily store excess kinetic energy within her body to enhance her physical capabilities. This stored energy manifests visibly as bright energy streams that overflow from her horns, tail, and hair. Additionally, glowing marks appear across her upper body. According to Zani, they are scars that have healed over time, leaving only faint marks that are barely visible to the naked eye. It is presumed that the delicate structure of the healed skin facilitates the concentration of energy in these areas.

Zani recounts an incident several years ago, during which she was severely injured in an attempted assault orchestrated by ▇▇▇▇▇▇▇. It was in the midst of this attack that she awakened her Forte, successfully repelling her assailants with her newfound abilities. The Resonance Spectrum Pattern analysis was unable to determine the cause of her Awakening. Analysis of the test sample has revealed a non-convergent Rabelle's Curve. Therefore, Zani is identified as a Mutant Resonator with an incubation period.

"Zani's distinctive physical traits from her Awakening remind me of those long-forgotten legends the family collected. Those tales spoke of eerie, supernatural entities said to lurk in the shadows long before the Lament. Could there be a connection between those legends and the cause of her Awakening? Or is it just an odd coincidence?"

"Don't overthink it. Maybe she was awakened by a Tumbleyak or a goat."

[Averardo Vault Employee Profile—Access Permission Confirmed]

This employee's waveform graph shows elliptical fluctuations. The Time Domain pattern is regular and no signs of abnormal fluctuations are observed. The test results are assessed as being within the normal phase.

Resonant Criticality: High. This employee possesses high stability with minimal risk of Overclocking.

Records indicate no history of Overclocking. There is no current need for psychological counseling.

"Honestly, I'm not surprised by these results. Ms. Zani's mental fortitude is probably stronger than the Vault's explosion-proof walls! With all the stress she deals with at work, I wouldn't be shocked if she's discovered some rather effective ways to unwind. I think I'll ask her about it once I wrap up my schedule today. It'd be great to share her methods with the other Resonators in the family."—Research Department Memo

"My stress-relieving methods? Well, sometimes I do... ugh, some voluntary work after hours. Does that count?"—Zani's reply