Zani

Zani

5★

Zani

Gauntlets

Gauntlets

Spectro

Unknown

Spectro

Spectro

Level
90

Zani Ascension Materials

- Max Level: 90
  • Platinum Core
    Platinum Core
    16
  • Sword Acorus
    Sword Acorus
    20
  • FF Polygon Core
    FF Polygon Core
    4
  • Shell Credit
    Shell Credit
    80000
HPHP
10775
ATKATK
437
DEFDEF
1136
Crit. RateCrit. Rate
5%
Crit. DMGCrit. DMG
150%
Energy RegenEnergy Regen
100%
Max Resonance Energy
140

Introduction

Zani in Wuthering Waves is a 5 Stars Spectro character who wields a Gauntlets as their weapon type.

A member of Averardo Vault's security team and holder of "Best Employee" for longer than she cares to count. She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time.

Zani Build

Zani Best Weapon

swap Icon
Blazing Justice

Blazing Justice

Level
90
ATK
587.50
Crit. DMG
48.60%
Rank
5

Increases ATK by 24%. Casting Resonance Liberation grants the following effects: Dealing damage ignores 16% of the target's DEF and amplifies Spectro Frazzle DMG dealt by 100% for 14s. Retriggering the effect resets its duration.

Zani Best Echo Set

Echoes (12/12)
Capitaneus
Eternal Radiance
3

Capitaneus

Nightmare: Mourning Aix
Eternal Radiance
4

Nightmare: Mourning Aix

Vitreum Dancer
Eternal Radiance
3

Vitreum Dancer

Chop Chop: Headless
Eternal Radiance
1

Chop Chop: Headless

Sagittario
Eternal Radiance
1

Sagittario

• Spectro DMG + 10%
• Inflicting Spectro Frazzle on enemies increases Crit. Rate by 20% for 15s. Attacking enemies inflicted with 10 stacks of Spectro Frazzle grants 15% Spectro DMG Bonus for 15s.

Best Stats for Zani

echo ability

Echo Ability

Rank 5

Summon a Capitaneus to jump up and smash enemies, dealing 118.80% Spectro DMG. This attack generates 4 extra Merciless Judgements, each dealing 59.40% Spectro DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Spectro DMG Bonus and 12.00% Heavy Attack DMG Bonus. CD: 20s.

Zani
Zani
Spectro
Level
90

Zani Build Stats

HPHP
10775
ATKATK
1024
DEFDEF
1136
Crit. RateCrit. Rate
5.0%
Crit. DMGCrit. DMG
198.6%
Energy RegenEnergy Regen
100.0%
Resonance Skill DMG BonusResonance Skill DMG Bonus
0.0%
Basic Attack DMG BonusBasic Attack DMG Bonus
0.0%
Heavy Attack DMG BonusHeavy Attack DMG Bonus
0.0%
Resonance Liberation DMG BonusResonance Liberation DMG Bonus
0.0%
Glacio DMG BonusGlacio DMG Bonus
0.0%
Fusion DMG BonusFusion DMG Bonus
0.0%
Electro DMG BonusElectro DMG Bonus
0.0%
Aero DMG BonusAero DMG Bonus
0.0%
Spectro DMG BonusSpectro DMG Bonus
0.0%
Havoc DMG BonusHavoc DMG Bonus
0.0%
Healing BonusHealing Bonus
0.0%

Zani Build was made using our build planner

Zani Skills

Routine Negotiation

Routine Negotiation

— Normal Attack

Basic Attack Perform up to 4 consecutive attacks to deal Spectro DMG. After performing Basic Attack Stage 3, Normal Attack at the right time to perform Basic Attack Breakthrough before Normal Attack again to perform Basic Attack Stage 4. Following Basic Attack Stage 3, Basic Attack Stage 4 can also be triggered by dodging and Normal Attack within a certain time after Basic Attack Stage 3. Heavy Attack Consume STA to attack the target, dealing Spectro DMG. Normal Attack within a certain time to perform Basic Attack Stage 3. Mid-air Attack Consume STA to perform a plunge attack, dealing Spectro DMG. Normal Attack within a certain time to perform Basic Attack Stage 3. Dodge Counter Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. If Dodge Counter is not followed by Basic Attack Stage 4, Normal Attack on the ground within a certain time to cast Basic Attack Stage 4.

Restless Watch

Restless Watch

— Resonance Skill

Defense Planning Attack the target to deal Spectro DMG and block. Normal Attack within a certain time to perform Basic Attack Swift Action, dealing Spectro DMG and slowing down the target. When blocking, become immune to the first hit and cast Resonance Skill Pinpoint Strike, dealing Spectro DMG, stagnating the target, and further reducing their Vibration Strength by 5%. After taking the first hit, the DMG received within the next 2s is reduced by 30%. Crisis Planning When Zani is not in Inferno Mode and has full [Redundant Energy], her Resonance Skill is replaced by Resonance Skill Crisis Planning. Hold Resonance Skill to enter Ready Stance. When released or the duration ends, consume all [Redundant Energy] to cast Resonance Skill Targeted Action, dealing Spectro DMG. When on Ready Stance, become immune to the first hit and consume all [Redundant Energy] to cast Resonance Skill Forcible Strike, dealing Spectro DMG, stagnating the target, and further reducing their Vibration Strength by 5%. After taking the first hit, the DMG received within the next 2s is reduced by 30%. Casting Resonance Skill Targeted Action or Resonance Skill Forcible Strike inflicts a stack of [Scorching Ember] upon the target on hit and recovers [Blaze] before entering Bladebound mode. Bladebound The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.

Between Dawn and Dusk

Between Dawn and Dusk

— Resonance Liberation

Reburn Deal Spectro DMG and enter Inferno Mode, increasing Max [Blaze] from 100 to 150 and granting 50 [Blazes]. When in Inferno Mode, the Multiplier of Basic Attack is increased. The Last Stand When in Inferno Mode, Resonance Liberation The Last Stand is unlocked if the number of [Blaze] is less than 30 or after 8s have passed in Inferno Mode. Casting Resonance Liberation The Last Stand deals Spectro DMG and ends Inferno Mode.

There Will Be A Light

There Will Be A Light

— Forte Circuit

Scorching Ember When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all stacks of Spectro Frazzle to deal DMG, then convert them into an equal number of [Scorching Ember]. Every time the conversion happens, Zani obtains a certain number of [Blazes] based on the stacks of [Scorching Ember]. [Scorching Ember] is capped at 60 stacks, with each stack lasting for 6s and triggering the Eternal Radiance Set Effect. On Fire When Zani is in Inferno Mode, unlock Heavy Slash - Daybreak, Heavy Slash - Dawning, and Heavy Slash - Nightfall that deal Spectro DMG. The DMG dealt is considered both Heavy Attack DMG and Spectro Frazzle DMG. When the number of [Blazes] obtained is above 30, Resonance Skill Defense Planning is replaced by Resonance Skill On Fire. Hold Resonance Skill to enter Ready Stance. Release it to consume [Blaze] and perform Heavy Slash - Daybreak. When on Ready Stance, become immune to the first hit and consume [Blazes] to perform Heavy Slash - Lightsmash, stagnating the target and further reducing their Vibration Strength by 6. After taking the first hit, the DMG received within the next 2s is reduced by 30%. When Ready Stance ends, immediately perform Heavy Slash - Nightfall that costs at most 40 [Blazes]. Every [Blaze] consumed increases the DMG Multiplier of the Heavy Slash - Nightfall performed. When the number of [Blazes] obtained is above 30, Basic Attack is replaced by Heavy Slash - Daybreak. Hold Basic Attack to enter Ready Stance. After performing Heavy Slash - Daybreak, Basic Attack is replaced by Heavy Slash - Dawning when the number of [Blazes] obtained is above 30. After performing Heavy Slash - Dawning, Basic Attack is replaced by Heavy Slash - Nightfall, which can be cast by consuming at most 40 [Blazes]. Every [Blaze] consumed increases the DMG Multiplier of the Heavy Slash - Nightfall performed. If Basic Attack is not replaced by Heavy Slash - Nightfall after a successful Dodge, Normal Attackwithin a certain time to perform Heavy Slash - Lightsmash at the cost of [Blazes]. Redundant Energy Zani can hold up to 100 [Redundant Energy]. Obtain [Redundant Energy] when Normal Attacks hit a target. Obtain [Redundant Energy] when Intro Skill Immediate Execution hits a target. Obtain [Redundant Energy] when casting Resonance Skill Defense Planning. Obtain [Redundant Energy] when casting Resonance Skill Pinpoint Strike. Blaze [Blaze] is capped at 100 when not in Inferno Mode. [Blaze] is capped at 150 when in Inferno Mode. Casting Resonance Skill Crisis Planning grants 10 [Blazes]. Every stack of [Scorching Ember] converted from Spectro Frazzle grants 5 [Blazes].

Zani Intro/Outro Skills

Immediate Execution

Immediate Execution

— Intro Skill

Attack the target, dealing Spectro DMG.

Anchor For the Future

Anchor For the Future

— Outro Skill

Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of [Scorching Ember] inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Scorching Ember is Amplified by 20% for 20s.

Zani Passive Skills

Quick Response

Quick Response

Casting Intro Skill Immediate Execution increases Spectro DMG Bonus by 12% for 14s.

Fear No Pain

Fear No Pain

When in Inferno Mode, all DMG received is reduced by 20%.

Zani Resonance Chain

When the Alarm Clock Rings #undefined

When the Alarm Clock Rings

Casting Resonance Skill Targeted Action or Resonance Skill Forcible Strike increases Spectro DMG Bonus by 50% for 14s. Immune to interruptions while casting Resonance Skill Heavy Slash - Nightfall.
Stale Bread With Energy Drink #undefined

Stale Bread With Energy Drink

Crit. Rate is increased by 20%. The DMG Multiplier of Resonance Skill Targeted Action and Resonance Skill Forcible Strike is increased by 80%.
Each Day A New Commute #undefined

Each Day A New Commute

When in Inferno Mode, every 1 [Blaze] consumed increases the DMG Multiplier of Resonance Liberation Judgement Day by 8%, maxed at 1200%.
More Efficiency, Less Drama #undefined

More Efficiency, Less Drama

When Intro Skill Immediate Execution is cast, ATK of all Resonators in the team is increased by 20% for 30s.
Delivered In Full On Time #undefined

Delivered In Full On Time

The DMG Multiplier of Resonance Liberation Reburn is increased by 120%.
First Things First? Clock Out! #undefined

First Things First? Clock Out!

Gain following effects when in Inferno Mode: - The DMG Multiplier of On Fire is increased by 40%. - When the number of [Blazes] obtained is below 70, restore 70 immediately. This effect is triggered once when in Inferno Mode. - Within 8s of entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a lethal attack.

Zani Background

[Averardo Vault Employee Profile—Access Permission Confirmed]

Employee Name: Zani

The Awakening history of Employee Zani remains unknown. Her Forte development level and usage frequency are both high.

Zani's Tacet mark runs diagonally across her back. Post-Awakening, she has undergone significant physical mutations, including the emergence of ram-like horns and a slender tail extending from her coccyx. When Zani activates her Forte, she can temporarily store excess kinetic energy within her body to enhance her physical capabilities. This stored energy manifests visibly as bright energy streams that overflow from her horns, tail, and hair. Additionally, glowing marks appear across her upper body. According to Zani, they are scars that have healed over time, leaving only faint marks that are barely visible to the naked eye. It is presumed that the delicate structure of the healed skin facilitates the concentration of energy in these areas.

Zani recounts an incident several years ago, during which she was severely injured in an attempted assault orchestrated by ▇▇▇▇▇▇▇. It was in the midst of this attack that she awakened her Forte, successfully repelling her assailants with her newfound abilities. The Resonance Spectrum Pattern analysis was unable to determine the cause of her Awakening. Analysis of the test sample has revealed a non-convergent Rabelle's Curve. Therefore, Zani is identified as a Mutant Resonator with an incubation period.

"Zani's distinctive physical traits from her Awakening remind me of those long-forgotten legends the family collected. Those tales spoke of eerie, supernatural entities said to lurk in the shadows long before the Lament. Could there be a connection between those legends and the cause of her Awakening? Or is it just an odd coincidence?"

"Don't overthink it. Maybe she was awakened by a Tumbleyak or a goat."

[Averardo Vault Employee Profile—Access Permission Confirmed]

This employee's waveform graph shows elliptical fluctuations. The Time Domain pattern is regular and no signs of abnormal fluctuations are observed. The test results are assessed as being within the normal phase.

Resonant Criticality: High. This employee possesses high stability with minimal risk of Overclocking.

Records indicate no history of Overclocking. There is no current need for psychological counseling.

"Honestly, I'm not surprised by these results. Ms. Zani's mental fortitude is probably stronger than the Vault's explosion-proof walls! With all the stress she deals with at work, I wouldn't be shocked if she's discovered some rather effective ways to unwind. I think I'll ask her about it once I wrap up my schedule today. It'd be great to share her methods with the other Resonators in the family."—Research Department Memo

"My stress-relieving methods? Well, sometimes I do... ugh, some voluntary work after hours. Does that count?"—Zani's reply