Check out our new site for Zenless Zone ZeroZZZ.gg

zzz.gg
Shorekeeper

Shorekeeper

5★

Shorekeeper

Rectifier

Rectifier

Spectro

February 27

Spectro

Spectro

Level
90

Shorekeeper Ascension Materials

- Max Level: 90
  • Topological Confinement
    Topological Confinement
    16
  • Nova
    Nova
    20
  • FF Whisperin Core
    FF Whisperin Core
    4
  • Shell Credit
    Shell Credit
    80000
HPHP
16712
ATKATK
287
DEFDEF
1099
Crit. RateCrit. Rate
5%
Crit. DMGCrit. DMG
150%
Energy RegenEnergy Regen
100%
Max Resonance Energy
140

Introduction

Shorekeeper in Wuthering Waves is a 5 Stars Spectro character who wields a Rectifier as their weapon type.

The Shorekeeper, guardian of the Black Shores—this title alone once defined her. But desires, bonds, and emotions… She only began to understand these things after meeting you.

Shorekeeper Build

Shorekeeper Best Weapon

swap Icon
Stellar Symphony

Stellar Symphony

Level
90
ATK
412.50
Energy Regen
77.04%
Rank
5

Increase HP by 24%. Restore 16 Concerto Energy when casting Resonance Liberation. This effect can be triggered 1 time(s) every 20s. When casting Resonance Skill that heals, increase nearby party members' ATK by 28% for 30s. Effects of the same name cannot be stacked.

Shorekeeper Best Echo Set

Echoes (12/12)
Fallacy of No Return
Rejuvenating Glow
4

Fallacy of No Return

Rocksteady Guardian
Rejuvenating Glow
3

Rocksteady Guardian

Stonewall Bracer
Rejuvenating Glow
3

Stonewall Bracer

Fission Junrock
Rejuvenating Glow
1

Fission Junrock

Snip Snap
Rejuvenating Glow
1

Snip Snap

• Healing Bonus + 10%.
• Increases the ATK of all party members by 15% for 30s upon healing allies.

Best Stats for Shorekeeper

echo ability

Echo Ability

Rank 5

Activate the Echo Skill to summon a fraction of the Fallacy of No Return's power and deal a blast to the surrounding area, inflicting Spectro DMG equal to 15.86% of max HP, after which the Resonator gains 10% bonus Energy Regen and all team members 10% bonus ATK for 20s. Hold Echo Skill to unleash a series of flurry assaults at the cost of STA, each dealing Spectro DMG equal to 1.58% of max HP; Release to end the assail in a powerful blow, dealing Spectro DMG equal to 19.82% of max HP. CD: 20s

Shorekeeper
Shorekeeper
Spectro
Level
90

Shorekeeper Build Stats

HPHP
16712
ATKATK
699
DEFDEF
1099
Crit. RateCrit. Rate
5.0%
Crit. DMGCrit. DMG
150.0%
Energy RegenEnergy Regen
177.0%
Resonance Skill DMG BonusResonance Skill DMG Bonus
0.0%
Basic Attack DMG BonusBasic Attack DMG Bonus
0.0%
Heavy Attack DMG BonusHeavy Attack DMG Bonus
0.0%
Resonance Liberation DMG BonusResonance Liberation DMG Bonus
0.0%
Glacio DMG BonusGlacio DMG Bonus
0.0%
Fusion DMG BonusFusion DMG Bonus
0.0%
Electro DMG BonusElectro DMG Bonus
0.0%
Aero DMG BonusAero DMG Bonus
0.0%
Spectro DMG BonusSpectro DMG Bonus
0.0%
Havoc DMG BonusHavoc DMG Bonus
0.0%
Healing BonusHealing Bonus
10.0%

Shorekeeper Build was made using our build planner

Shorekeeper Skills

Origin Calculus

Origin Calculus

— Normal Attack

Basic Attack Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.
Heavy Attack Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will: - Generate a segment of Deductive Data every second; - Automatically collect nearby plant collectibles. Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.
Mid-air Attack Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly Press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2.
Dodge Counter Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.

Chaos Theory

Chaos Theory

— Resonance Skill

Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2. Can be performed in mid-air.

End Loop

End Loop

— Resonance Liberation

Outer Stellarealm Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.
Inner Stellarealm When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain 0.01% bonus Crit. Rate, up to 12.5%. Inner Stellarealm has all the effects of the Outer Stellarealm.
Supernal Stellarealm When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%. Supernal Stellarealm has all the effects of the Inner Stellarealm. When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. This effect takes place once each time a Supernal Stellarealm is generated.

Astral Chord

Astral Chord

— Forte Circuit

Flare Star Butterfly Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Normal Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.
Illation When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.
Transmutation When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2.
Empirical Data Shorekeeper can hold up to 5 segments of Empirical Data. - Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target. - Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target. - Obtain 1 segment of Empirical Data when Mid-air Attack hits a target. - Obtain 1 segment of Empirical Data when Dodge Counter hits a target.

Shorekeeper Intro/Outro Skills

Proof of Existence

Proof of Existence

— Intro Skill

Enlightenment Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG.
Discernment When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be triggered once each time a Supernal Stellarealm is generated.

Binary Butterfly

Binary Butterfly

— Outro Skill

Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects: - If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 time(s). - All nearby party members' DMG is Amplified by 15%.

Shorekeeper Passive Skills

Life Entwined

Life Entwined

When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.

Self Gravitation

Self Gravitation

When the Resonator on the field is within the effective range of a Stellarealm, Shorekeeper's Energy Regen increases by 10%. If Rover is on the same team, Rover's Energy Regen also increases by 10%.

Shorekeeper Resonance Chain

Unspoken Conjecture #undefined

Unspoken Conjecture

The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements: - The effective range of the healing and buffs is extended by 150% - The duration is extended by 10s. - Casting Intro Skill Discernment no longer ends the existing Stellarealm.
Night's Gift and Refusal #undefined

Night's Gift and Refusal

The Outer Stellarealm now increases the ATK of all team members by 40%.
Infinity Awaits Me #undefined

Infinity Awaits Me

Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.
Overflowing Quietude #undefined

Overflowing Quietude

Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.
Echoes in Silence #undefined

Echoes in Silence

Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.
To the New World #undefined

To the New World

Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.

Shorekeeper Background

[Extracted Archive Record - A.A1001]
Subject: Second Instance
Recorder: ▇▇▇▇
Record Segment: A.A-000

The Second Instance (also known as the Shorekeeper) is composed entirely of high-purity Remnant Energy crystals. Its successful activation confirms the viability of ▇▇▇▇'s theory, which proposes the following:
a. By modeling the "Blazar" module anchor, Remnant Energy can be attracted and condensed, resulting in the materialization of energy.
b. Pre-loading informational data into the energy entity grants it cognitive abilities.

Unlike conventional resonance logic, the Second Instance (the Shorekeeper) can directly utilize Remnant Energy. When activated, the crystal-like marks on her chest emit a faint blue glow. Her frequency aligns with pure Remnant Energy but is affected by the selected module settings. Her ability cycle resembles stellar evolution. This is visually represented through phenomena such as butterfly-like nebula and domains that resemble star charts.

▇▇▇▇▇▇▇▇▇▇▇▇
The subsequent status of the Second Instance will continue to be monitored by ▇▇.

[Extracted Archive Record - A.A1001]
Subject: Second Instance
Recorder: ▇▇▇▇
Record Segment: A.A-311

The ▇▇▇ test results for the Shorekeeper are generally within controllable parameters. However, the Remnant Energy within her has shown signs of dissipation multiple times, leading to excessive energy loss and crystal fragmentation. This may be attributed to the processing of Lament data via massive computation. Notably, the Shorekeeper has detected these issues and has attempted to mitigate the damage by replacing her damaged parts with new energy crystals. The string-like wave marks on her shoulders and calves are likely scars from this healing process.

The possibility of this issue recurring cannot be ruled out, which may require increased monitoring and more frequent replacement of the energy crystals.
If the ▇▇▇ test results exceed controllable limits, alternative contingency plans may need to be implemented.