Roccia

Roccia

5★

Roccia

Gauntlets

Gauntlets

Havoc

January 31

Havoc

Havoc

Level
90

Roccia Ascension Materials

- Max Level: 90
  • Cleansing Conch
    Cleansing Conch
    16
  • Firecracker Jewelweed
    Firecracker Jewelweed
    20
  • FF Tidal Residuum
    FF Tidal Residuum
    4
  • Shell Credit
    Shell Credit
    80000
HPHP
12250
ATKATK
375
DEFDEF
1197
Crit. RateCrit. Rate
5%
Crit. DMGCrit. DMG
150%
Energy RegenEnergy Regen
100%
Max Resonance Energy
140

Introduction

Roccia in Wuthering Waves is a 5 Stars Havoc character who wields a Gauntlets as their weapon type.

Assistant, prop master, and improv comedian, Roccia is always there to make sure the Fool's Troupe is at the ready. The Magic Box she carries appears to hold the world, or perhaps she had recreated a world inside the box.

Roccia Build

Roccia Best Weapon

swap Icon
Tragicomedy

Tragicomedy

Level
90
ATK
587.50
Crit. Rate
24.30%
Rank
5

Increases ATK by 24%. Every time Basic Attack or Intro Skill is cast, Heavy Attack DMG Bonus increases by 96% for 3s.

Roccia Best Echo Set

Echoes (12/12)
Nightmare: Impermanence Heron
Midnight Veil
4

Nightmare: Impermanence Heron

Nocturnus Knight
Midnight Veil
3

Nocturnus Knight

Questless Knight
Midnight Veil
3

Questless Knight

Chest Mimic
Midnight Veil
1

Chest Mimic

Frostscourge Stalker
Midnight Veil
1

Frostscourge Stalker

• Havoc DMG + 10%
• When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

Best Stats for Roccia

echo ability

Echo Ability

Rank 5

Transform into Nightmare: Impermanence Heron and deliver up to 10 consecutive strikes to surrounding enemies, each dealing 40.50% Havoc DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Havoc DMG Bonus and 12.00% Heavy Attack DMG Bonus. CD: 25s.

Roccia
Roccia
Havoc
Level
90

Roccia Build Stats

HPHP
12250
ATKATK
962
DEFDEF
1197
Crit. RateCrit. Rate
29.3%
Crit. DMGCrit. DMG
150.0%
Energy RegenEnergy Regen
100.0%
Resonance Skill DMG BonusResonance Skill DMG Bonus
0.0%
Basic Attack DMG BonusBasic Attack DMG Bonus
0.0%
Heavy Attack DMG BonusHeavy Attack DMG Bonus
0.0%
Resonance Liberation DMG BonusResonance Liberation DMG Bonus
0.0%
Glacio DMG BonusGlacio DMG Bonus
0.0%
Fusion DMG BonusFusion DMG Bonus
0.0%
Electro DMG BonusElectro DMG Bonus
0.0%
Aero DMG BonusAero DMG Bonus
0.0%
Spectro DMG BonusSpectro DMG Bonus
0.0%
Havoc DMG BonusHavoc DMG Bonus
0.0%
Healing BonusHealing Bonus
0.0%

Roccia Build was made using our build planner

Roccia Skills

Pero, Easy

Pero, Easy

— Normal Attack

Basic Attack Perform up to 4 consecutive attacks, dealing Havoc DMG.
Heavy Attack Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit.
Mid-air Attack Consume STA to perform a Plunging Attack, dealing Havoc DMG.
Dodge Counter Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Acrobatic Trick

Acrobatic Trick

— Resonance Skill

Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.

Commedia Improvviso!

Commedia Improvviso!

— Resonance Liberation

Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 for 30s, up to 200 points.

A Prop Master Prepares

A Prop Master Prepares

— Forte Circuit

Beyond Imagination - When Roccia is in Beyond Imagination with at least 100 Imagination, the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy. - Roccia exits this state when she is not airborne or when switched off the field.
Basic Attack - Real Fantasy - Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination.
Imagination Roccia can hold up to 300 Imagination. - Dealing DMG with Normal Attacks restores Imagination. - Hold Normal Attack to charge the next attack while restoring Imagination. - Casting Resonance Skill Acrobatic Trick restores 100 Imagination. - Casting Intro Skill Pero, Help restores 100 Imagination.

Roccia Intro/Outro Skills

Pero, Help

Pero, Help

— Intro Skill

Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.

Applause, Please!

Applause, Please!

— Outro Skill

The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Roccia Passive Skills

Immersive Performance

Immersive Performance

Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.

Super Attractive Magic Box

Super Attractive Magic Box

After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.
Magic Box - Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG. - The Magic Box lasts for 14s or until the Resonator is switched out.

Roccia Resonance Chain

When Shadows Engulf the Hull #undefined

When Shadows Engulf the Hull

Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy. Immune to interruptions when casting Basic Attack Real Fantasy
When the Luceanite Gleams #undefined

When the Luceanite Gleams

Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 {Cus:Sap,S=time P=times SapTag=1}. Upon reaching the max stacks, it grants all Resonators in the team 10% additional Havoc DMG Bonus for 30s.
When the Heart Sees and Hands Feel #undefined

When the Heart Sees and Hands Feel

Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by 10% and Crit. DMG by 30% for 15s.
When Wonders Gather in the Box #undefined

When Wonders Gather in the Box

Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by 60% for 12s.
When Dreams Are Reborn on Stage #undefined

When Dreams Are Reborn on Stage

Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.
When the Golden Wings Fly #undefined

When the Golden Wings Fly

Casting Resonance Liberation Commedia Improvviso! grants the following effects for 12s: - Basic Attack Real Fantasy ignores enemies' DEF by 60%. - When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to 100% of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation. - When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.

Roccia Background

[Troupe Medic Benir's Notes - R103]

After watching Roccia on a few occasions and studying her behaviors, it seems like our first mate has a way of communicating with that strange creature, Pero. With Pero acting as a translator, Roccia can even talk to other Echoes. What's interesting is that her ability seems to be growing—at first, she needed to speak with the Echoes, but now it looks like she can communicate through frequencies.

This only started after she joined the troupe and met Pero, so I'm guessing it's some sort of resonance between them, something she picked up along the way. We'd probably call her an Acquired Resonator.

P.S. All this is just my best guess, though. With the tools I have, I can't pin down exactly what type she might be. There's a small chance Roccia isn't actually a Resonator, but just so happens to be able to sync up with certain frequencies. Wouldn't that still count as being a Resonator? I'll have to think on it.

[Troupe Medic Benir's Notes - R103]

During the examination, Roccia chose white clams, seaweed, pink salt, and filtered water to make a pot of clam soup. It turned out nice and clear, with the shells intact. Right when it was done, the clams and seaweed looked a bit like a tiny island—or maybe even a little box.

From the way the soup came together, it's clear Roccia's senses are sharp, her mind is calm, and that she has a strong bond with the troupe. No sign of Overclocking here.

P.S. Roccia had the brilliant idea of replacing the teacup assessment with a soup assessment. After all, soup is more filling, and after the examination, there's enough for everyone to have a meal. It doesn't taste too bad, either.