Aemeath

Aemeath

5★

Aemeath

Sword

Sword

Fusion

Unknown

Fusion

Fusion

Level
90

Aemeath Ascension Materials

- Max Level: 90
  • Our Choice
    Our Choice
    16
  • Moss Amber
    Moss Amber
    20
  • FF Exoswarm Core
    FF Exoswarm Core
    4
  • Shell Credit
    Shell Credit
    80000
HPHP
11025
ATKATK
425
DEFDEF
1148
Crit. RateCrit. Rate
5%
Crit. DMGCrit. DMG
150%
Energy RegenEnergy Regen
100%
Max Resonance Energy
140

Introduction

Aemeath in Wuthering Waves is a 5 Stars Fusion character who wields a Sword as their weapon type.

Once an Exostrider Synchronist of Rabelle College, she is now a digital ghost who sings quietly amongst stars.

Aemeath Build

Aemeath Best Weapon

swap Icon
Everbright Polestar

Everbright Polestar

Level
90
ATK
587.50
Crit. Rate
24.30%
Rank
5

Increases All-Attribute DMG Bonus by 24%. When inflicting Tune Rupture - Shifting or Fusion Burst, the wielder's Resonance Liberation DMG ignores 64% DEF and 30% Fusion RES on targets for 8s.

Aemeath Best Echo Set

Echoes (12/12)
Sigillum
Trailblazing Star
4

Sigillum

Kronablight
Trailblazing Star
3

Kronablight

Twin Nova: Collapsar Blade
Trailblazing Star
3

Twin Nova: Collapsar Blade

Geospider S4
Trailblazing Star
1

Geospider S4

Shadow Stepper
Trailblazing Star
1

Shadow Stepper

• Fusion DMG + 10%
• Inflicting Fusion Burst or Tune Rupture - Shifting increases the Resonator's Crit. Rate by 20% and grants 20% Fusion DMG Bonus for 8s.

Best Stats for Aemeath

echo ability

Echo Ability

Rank 5

Summon Sigillum to unleash two attacks, dealing 68.40% and 205.20% Fusion DMG respectively. When equipped in the main slot by Aemeath, it grants 25.00% Resonance Liberation DMG Bonus. CD: 20s

Aemeath
Aemeath
Fusion
Level
90

Aemeath Build Stats

HPHP
11025
ATKATK
1012
DEFDEF
1148
Crit. RateCrit. Rate
29.3%
Crit. DMGCrit. DMG
150.0%
Energy RegenEnergy Regen
100.0%
Resonance Skill DMG BonusResonance Skill DMG Bonus
0.0%
Basic Attack DMG BonusBasic Attack DMG Bonus
0.0%
Heavy Attack DMG BonusHeavy Attack DMG Bonus
0.0%
Resonance Liberation DMG BonusResonance Liberation DMG Bonus
0.0%
Glacio DMG BonusGlacio DMG Bonus
0.0%
Fusion DMG BonusFusion DMG Bonus
0.0%
Electro DMG BonusElectro DMG Bonus
0.0%
Aero DMG BonusAero DMG Bonus
0.0%
Spectro DMG BonusSpectro DMG Bonus
0.0%
Havoc DMG BonusHavoc DMG Bonus
0.0%
Healing BonusHealing Bonus
0.0%

Aemeath Build was made using our build planner

Aemeath Skills

Infinity Calibration

Infinity Calibration

— Normal Attack

Basic Attack - Aemeath Perform up to 4 consecutive attacks, dealing Fusion DMG.
Heavy Attack - Aemeath Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG. Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2. Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3.
Mid-air Attack - Aemeath Consume STA to perform a Plunging Attack, dealing Fusion DMG. Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2.
Dodge Counter - Aemeath Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4.

Shared Voyage

Shared Voyage

— Resonance Skill

Form Switch Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves. Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch. While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air.
Sync Strike: Armament Merge Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG. Switch into the Mech form after casting this skill. the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2.
Sync Strike: Call of Dawn Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG. Can be cast in mid-air. Switch into Aemeath after casting this skill. the Normal Attack button shortly after to cast Basic Attack - Aemeath Stage 2.
Basic Attack - Mech Perform up to 4 consecutive attacks, dealing Fusion DMG. Can be cast in mid-air close to the ground.
Heavy Attack - Mech Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG. Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2. Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3.
Mid-air Attack - Mech Consume STA to perform Plunging Attack, dealing Fusion DMG. the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2.
Dodge Counter - Mech the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4. Can be cast in mid-air close to the ground

Towards the Daybreak

Towards the Daybreak

— Resonance Liberation

Heavenfall Edict - Overdrive Deal Fusion DMG. Switch into Mech form after casting this skill. Can be cast in mid-air close to the ground. Casting this skill grants the following effects: - Enter Stardust Resonance for 30s. - Enter Heavenfall Edict: Unbound for 60s. Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2. Resonance Skill to perform Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. The next Seraphic Duet cast within 30s after casting this skill doesn't consume Rupturous Trail/Fusion Trail.
Stardust Resonance Enhance the effect of Resonance Skill Seraphic Duet. This effect ends after Seraphic Duet is cast 2 times.
Heavenfall Edict - Unbound Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale. When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends.
Heavenfall Edict - Finale Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met: - Be in the Heavenfall Edict: Unbound state. - Synchronization Rate reaches the limit. - Resonance Rate reaches the limit. Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state. Switch back to Aemeath after casting this skill. Can be cast in mid-air close to the ground.

Unlanded Melody

Unlanded Melody

— Tune Break

When the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target. Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3.
Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.

To Sculpt the Silence

To Sculpt the Silence

— Forte Circuit

Seraphic Duo When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s.
Resonance Skill - Seraphic Duet: Overture When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch into the Mech form after casting this skill and exit Seraphic Duo. Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2.
Resonance Skill - Seraphic Duet: Encore In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch back to Aemeath and exit the Seraphic Duo state. Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2.
Resonance Mode - In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 of Rupturous Trail on the target for 30s, stacking up to 30 times.
- In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 of Fusion Trail for 30s, stacking up to 30 times. While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks.
In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s: Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance.
Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG. - When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%.
When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - In Resonance Mode - Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG. - In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail.
Tune Rupture Response - Starburst Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG.
Starflux Thrust When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux.
Synchronization Rate Synchronization Rate is capped at 200 points. - Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate. - Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate. - When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate.
Resonance Rate Resonance Rate is capped at 4 points. - Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate. - When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate.
Starflux Starflux is capped at 600 points. Starflux recovers naturally over time.

Aemeath Intro/Outro Skills

Overture of Departure

Overture of Departure

— Intro Skill

Songs Across the Universe Deal Fusion DMG. Cast this skill to enter Starlume Acceleration for 15s. Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3. Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically.
Debut of Meteoric Radiance In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance. Deal Fusion DMG. Casting this skill grants Starlume Acceleration for 15s. Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3. Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically.
Starlume Acceleration In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate. Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.

Silent Protection

Silent Protection

— Outro Skill

When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath is in: - In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting. - In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst. Casting this skill resets the effects above.

Aemeath Passive Skills

Before All Sounds

Before All Sounds

In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.

Between the Stars

Between the Stars

In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once. With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect.
In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once. With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect.

Aemeath Resonance Chain

Gilded Glimmer of the First Dawn #undefined

Gilded Glimmer of the First Dawn

In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging. When Aemeath remains in a state that meets all of the following conditions for over 4s, she enters Instant Response - Brilliance: - Out of combat; - Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, or Resonance Liberation Heavenfall Edict: Finale. Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound. When in Instant Response - Brilliance and not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate. In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s. While in Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated. Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This ends Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst and Aemeath cannot enter Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst for 1s.
Downy Notes of Snowfluff #undefined

Downy Notes of Snowfluff

The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%. The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%. While in Resonance Mode - Tune Rupture, when the additional instances Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hit the same target, the DMG Multiplier of the Tune Rupture DMG triggered by Resonance Skill Seraphic Duet against this target is increased by 20% for 1s, stacking up to 5 times. While in Resonance Mode - Fusion Burst, gain the following effects: - In the Stardust Resonance state, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst. - Fusion Trail now additionally increases the DMG Multiplier of Fusion Trail triggered by Resonance Skill Seraphic Duet. Each stack of Fusion Trail removed now provides a 15% DMG Multiplier increase to Fusion Burst on the main target. - In combat state, when a target near the active Resonator in the team is defeated, immediately trigger Fusion Burst based on the target's current stack limit of Fusion Burst.
Fervor Sightly Burns Bright as New #undefined

Fervor Sightly Burns Bright as New

Resonance Liberation Heavenfall Edict: Finale's DMG Multiplier is increased by 100%. Resonance Liberation Heavenfall Edict: Overdrive's DMG Multiplier is increased by 40%. In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode. Inherent Skill Between the Stars is replaced with the following effects: - In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. - In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect.
Ethereal Waltz on Binary Tides #undefined

Ethereal Waltz on Binary Tides

When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.
Voyage to the Astral Shore #undefined

Voyage to the Astral Shore

When Aemeath defeats a target directly with her skills, Starflux is reset to 100%. When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s. In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5s. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10 min. When Aemeath revives, she exits the 2D Digital Ghost state and removes the Shield provided.
A Zephyr-Kissed Journey to You #undefined

A Zephyr-Kissed Journey to You

Targets take 40% more Resonance Liberation DMG from Aemeath. When in Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. When in Resonance Mode - Fusion Burst and in combat state, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled. In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail/Fusion Trail on the targets near the active Resonator in the team is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within range for 30s.

Aemeath Background

[Retrieved from the Spacetrek Collective Archive: Startorch Academy - Student Records]
[Resonance Ability Assessment Report RA2362-G]

Student Name: Aemeath
Synchronist Qualification: Affirmative
Forte Overview: Tests reveal a Rabelle's Curve with a steady upward trend, converging into a stable oscillatory state. Based on current parameters, the subject is classified as a Natural Resonator. Her Tacet Mark is located in the thoracic region.

According to pre-admission personal records and the subject's own account, the individual ▇▇▂▇▋▌▏▉█... Okay, so this report doesn't hold much reference value anymore. It's totally outdated. It's talking about me when I still had a body. Let me set the record straight. At present, I'm already the Exostrider's Synchronist. My Tacet Mark has changed, compared to before. Now it isn't the most... stable. As for my abilities, I can manifest an Exostrider Armament and synchronize with it directly. Translation—Yes, I get to transform! And because I like fighting efficiently, I programmed a custom autopilot feature for the unit. Current simulation results are looking good. Lets me paint the whole battlefield with lightshow-level laser coverage. Oh, and the digital ghost thing lets me slip into any data system. Not sure if that's really part of my Forte or just a perk of my unique Resonance condition... ▇▉▇▇▂▇

"That's odd... why is this student's file corrupted? It's nothing but data errors."
"The missing Synchronist? I see... Report it to President Lucilla."

Rabelle's Waveform test sample analysis shows an elliptical oscillation pattern and a stable Time Domain. No abnormal fluctuations were observed. Examination results are determined to be within normal parameters.

Conclusion: Resonant Criticality is within normal range. Subject stability remains robust. No history of and no present risk of Overclocking. Rabelle's Curve remains stable.

Psychological counseling is currently deemed unnecessary.

"Aemeath… has been doing well this academic year. But we do need to watch her psychological baseline closely. If it shifts, therapeutic intervention is a must."
"But... she always seems so cheerful."
"That's exactly why we watch, not interfere. If this is the life she's chosen for herself, we respect it. We'll just do our part as teachers."